نمایش مختصر رکورد

dc.contributor.authorKosari, Masouden_US
dc.contributor.authorAmoori, Abbasen_US
dc.date.accessioned1399-07-08T17:01:30Zfa_IR
dc.date.accessioned2020-09-29T17:01:30Z
dc.date.available1399-07-08T17:01:30Zfa_IR
dc.date.available2020-09-29T17:01:30Z
dc.date.issued2018-07-01en_US
dc.date.issued1397-04-10fa_IR
dc.date.submitted2018-05-20en_US
dc.date.submitted1397-02-30fa_IR
dc.identifier.citationKosari, Masoud, Amoori, Abbas. (2018). Thirdspace: The Trialectics of the Real, Virtual and Blended Spaces. Journal of Cyberspace Studies, 2(2), 163-185. doi: 10.22059/jcss.2018.258274.1019en_US
dc.identifier.issn2588-5499
dc.identifier.issn2588-5502
dc.identifier.urihttps://dx.doi.org/10.22059/jcss.2018.258274.1019
dc.identifier.urihttps://jcss.ut.ac.ir/article_66725.html
dc.identifier.urihttps://iranjournals.nlai.ir/handle/123456789/11190
dc.description.abstractThis article aims to redefine the concept of Thirdspace and make a trilateral relationship between the three concepts of real space, virtual space and the user. To do so, not only the concept of Thirdspace has to be redefined, but also a new understanding of virtual space as a relatively independent space is required. This three-sided relation requires a new understanding of the relationship between the body and virtual space. Special attention is paid to the role of the body in the relationship between the user and virtual space through a phenomenological approach. Borderline spaces– VR technology and video games such as Pokémon Go– which are resulted from the interpenetration of real and virtual spaces have been considered as the new edges of interaction between real and virtual spaces and they are on a constant rise. This article's key question is if using the concept of Thirdspace, one could build a bridge on the theoretical gap between real and virtual spaces and better understand the confrontation of the user with real, virtual and borderline spaces as well as their lived experiences. The authors believe that the answers are positive. This understanding paves the way not only to help the users improve their life skills for today's real-virtual world but also to manage the stresses caused by living in such surroundings.en_US
dc.format.extent886
dc.format.mimetypeapplication/pdf
dc.languageEnglish
dc.language.isoen_US
dc.publisherUniversity of Tehran on behalf of the "Cyberspace Research Policy Center" and the "UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World"en_US
dc.relation.ispartofJournal of Cyberspace Studiesen_US
dc.relation.isversionofhttps://dx.doi.org/10.22059/jcss.2018.258274.1019
dc.subjectblended spaceen_US
dc.subjectconvergence theoryen_US
dc.subjectmental spaceen_US
dc.subjectThirdspaceen_US
dc.subjectvirtual spaceen_US
dc.titleThirdspace: The Trialectics of the Real, Virtual and Blended Spacesen_US
dc.typeTexten_US
dc.typeOriginal articleen_US
dc.contributor.departmentAssociate Professor. Department of Social Communication, Faculty of Social Sciences, University of Tehran, Tehran, Iranen_US
dc.contributor.departmentPhD Candidate. Department of Social Communication, Faculty of Social Sciences, University of Tehran, Tehran, Iranen_US
dc.citation.volume2
dc.citation.issue2
dc.citation.spage163
dc.citation.epage185


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