Effectiveness of Computer-Based Linguistic Games on Semantic and Phonological Awareness of Students with Dyslexia
(ندگان)پدیدآور
Kalani, SaraAsgharinekah, Seyyed MohsenGhanaei Chamanabad, Ali
نوع مدرک
TextOriginal Article
زبان مدرک
Englishچکیده
Dyslexia is one of the neurodevelopmental disorders with interdisciplinary dimensions. The study aimed to evaluate the effectiveness of computer-based Linguistic Games on semantic and phonological awareness of students with dyslexia. The study adopted a quasi-experimental design using pretest-posttest and a control group. The population of the study included all male students in the second grade with dyslexia, who were studying in the centers of learning disabilities in Mashhad- Iran. The research sample consisted of 20 students selected via convenient sampling method. The participants in the experimental group received 10 sessions of 45 minutes for training through the CBLG while the participants in the control group received the conventional training of learning disabilities in the centers. Language Development Test (TOLD-P3) was used in the pre-test and post-test to assess the semantic and phonological awareness of the students. The results of covariance (ANCOVA) showed that there was a significant difference between the mean scores of phonological (P
کلید واژگان
dyslexiaLinguistic games
Phonological awareness
semantics
Language Psychology
شماره نشریه
22تاریخ نشر
2023-08-011402-05-10
ناشر
Iranian Educational Psychology Associationسازمان پدید آورنده
M.A. of Educational Psychology, Ferdowsi University of Mashhad, Mashhad, Iran.Associate Professor Department of Educational and Counseling Psychology, Ferdowsi University of Mashhad, Mashhad, Iran.
Associate Professor, Department of Psychology, Ferdowsi University of Mashhad, Mashhad, Iran.
شاپا
2645-54552645-5447