نمایش مختصر رکورد

dc.contributor.authorHeydarian Langeroudi, Elhamen_US
dc.contributor.authorKhazaee, Hosseinen_US
dc.date.accessioned1402-05-24T17:03:21Zfa_IR
dc.date.accessioned2023-08-15T17:03:22Z
dc.date.available1402-05-24T17:03:21Zfa_IR
dc.date.available2023-08-15T17:03:22Z
dc.date.issued2023-09-01en_US
dc.date.issued1402-06-10fa_IR
dc.identifier.citationHeydarian Langeroudi, Elham, Khazaee, Hossein. (2023). Vocabulary Size and Flow Experience: Unexplored Realms of Game-Based Learning in Iranian EFL Programs. International Journal of Research in English Education, 8(3), 1-10.en_US
dc.identifier.issn2538-4015
dc.identifier.issn2538-3027
dc.identifier.urihttp://ijreeonline.com/article-1-780-en.html
dc.identifier.urihttps://iranjournals.nlai.ir/handle/123456789/1018349
dc.description.abstractIn the past few years, there have been many studies about how game-based learning can help people learn languages. Since little research has been conducted on games in the Iranian EFL context, a deeper study of how games affect vocabulary size and flow is needed. The current study, conducted as a quasi-experimental research design with a pre- and posttest control group structure, investigated this effect by recruiting 60 Iranian intermediate EFL learners through a convenience sampling procedure and assigning them to experimental and control groups. The researchers utilized the EF Standard English Test (EF SET) to ascertain the proficiency level of the participants. Before the treatment phase, version A of Nation and Beglar’s (2007) vocabulary size test was given to both groups, and their vocabulary sizes were measured. The experimental group then participated in an eight-week massively multiplayer online role-playing game. The control group only received traditional, ordinary instruction. After this, version B of Nation and Beglar’s test was conducted. Along with this, learners’ flow experiences in the experimental group were measured through a questionnaire adopted from Egbert (2004). A comparison of the experimental and control groups suggested a statistically significant difference between the vocabulary sizes of learners in the experimental and control groups, whereby an increase in the vocabulary sizes of learners in the experimental group was witnessed. Moreover, flow was observed in 83% of the participants in the experimental group. Implications of the study, including using games in language instruction in the Iranian EFL setting, have been considered.  en_US
dc.languageEnglish
dc.language.isoen_US
dc.relation.ispartofInternational Journal of Research in English Educationen_US
dc.subjectflow experienceen_US
dc.subjectgame-based learningen_US
dc.subjectmassively multiplayer online role-playing gamesen_US
dc.subjectvocabulary size Testen_US
dc.subjectSpecialen_US
dc.titleVocabulary Size and Flow Experience: Unexplored Realms of Game-Based Learning in Iranian EFL Programsen_US
dc.typeTexten_US
dc.typeResearchen_US
dc.contributor.departmentDepartment of English Language Translation, Lahijan Branch, Islamic Azad University, Lahijan, Iran.en_US
dc.contributor.departmentDepartment of English Language Translation, Islamic Azad University, Lahijan, Iranen_US
dc.citation.volume8
dc.citation.issue3
dc.citation.spage1
dc.citation.epage10


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