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    • نشریات انگلیسی
    • International Journal of Research in English Education
    • Volume 8, Issue 3
    • مشاهده مورد
    •   صفحهٔ اصلی
    • نشریات انگلیسی
    • International Journal of Research in English Education
    • Volume 8, Issue 3
    • مشاهده مورد
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    Vocabulary Size and Flow Experience: Unexplored Realms of Game-Based Learning in Iranian EFL Programs

    (ندگان)پدیدآور
    Heydarian Langeroudi, ElhamKhazaee, Hossein
    Thumbnail
    نوع مدرک
    Text
    Research
    زبان مدرک
    English
    نمایش کامل رکورد
    چکیده
    In the past few years, there have been many studies about how game-based learning can help people learn languages. Since little research has been conducted on games in the Iranian EFL context, a deeper study of how games affect vocabulary size and flow is needed. The current study, conducted as a quasi-experimental research design with a pre- and posttest control group structure, investigated this effect by recruiting 60 Iranian intermediate EFL learners through a convenience sampling procedure and assigning them to experimental and control groups. The researchers utilized the EF Standard English Test (EF SET) to ascertain the proficiency level of the participants. Before the treatment phase, version A of Nation and Beglar’s (2007) vocabulary size test was given to both groups, and their vocabulary sizes were measured. The experimental group then participated in an eight-week massively multiplayer online role-playing game. The control group only received traditional, ordinary instruction. After this, version B of Nation and Beglar’s test was conducted. Along with this, learners’ flow experiences in the experimental group were measured through a questionnaire adopted from Egbert (2004). A comparison of the experimental and control groups suggested a statistically significant difference between the vocabulary sizes of learners in the experimental and control groups, whereby an increase in the vocabulary sizes of learners in the experimental group was witnessed. Moreover, flow was observed in 83% of the participants in the experimental group. Implications of the study, including using games in language instruction in the Iranian EFL setting, have been considered.  
    کلید واژگان
    flow experience
    game-based learning
    massively multiplayer online role-playing games
    vocabulary size Test
    Special

    شماره نشریه
    3
    تاریخ نشر
    2023-09-01
    1402-06-10
    سازمان پدید آورنده
    Department of English Language Translation, Lahijan Branch, Islamic Azad University, Lahijan, Iran.
    Department of English Language Translation, Islamic Azad University, Lahijan, Iran

    شاپا
    2538-4015
    2538-3027
    URI
    http://ijreeonline.com/article-1-780-en.html
    https://iranjournals.nlai.ir/handle/123456789/1018349

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